Sound Effect Register 1 (brick shatter, Bowser flame, others?) Y of air bubbles when under water :p I think their x is equal to the player, not sure. Powerup sprite y (multiply with value at 0x00BB to get level y pos) Player y pos on screen (multiply with value at 0x00B5 to get level y pos)Įnemy y pos on screen (multiply with value at 0x00B6/A to get level y pos) Powerup vertical screen position (same as player)
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